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A Female Participant-Observer’s View into How and Why Women Play Shooter Video Games
Unformatted Document Text:  Monitor, 91 (113), 3. 55 For example, the researcher noted that women who were Screamers were Caucasian, and Smilers seemed to be predominantly Asian. Is this related to cultural differences – American society stereotypically tending to be more loud than Asian, for instance? 56 For instance, the “mom” informally interviewed commented openly on the violence, while the other women, possibly childless, discarded the violence as being unreal. Do womanhood experiences uniquely sensitize female audiences? 57 A mixed-methods approach analyzing a content analysis of the video games played along with in- depth interviews of those observed to better understand socio-cultural conditionings would greatly enrich any such medium study. 58 Also consider, for instance, the girl at the LAMACHINEGUNS in the Partner in Gaming section. While her male partner liked the simulation of the real gun (its vibration), she specifically said to me it wasn’t.

Authors: Cantrell, Tania.
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Monitor, 91 (113), 3.
55
For example, the researcher noted that women who were Screamers were Caucasian, and Smilers
seemed to be predominantly Asian. Is this related to cultural differences – American society
stereotypically tending to be more loud than Asian, for instance?
56
For instance, the “mom” informally interviewed commented openly on the violence, while the other
women, possibly childless, discarded the violence as being unreal. Do womanhood experiences
uniquely sensitize female audiences?
57
A mixed-methods approach analyzing a content analysis of the video games played along with in-
depth interviews of those observed to better understand socio-cultural conditionings would greatly
enrich any such medium study.
58
Also consider, for instance, the girl at the LAMACHINEGUNS in the Partner in Gaming section.
While her male partner liked the simulation of the real gun (its vibration), she specifically said to me it
wasn’t.


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