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Video Game Culture as Popular Culture? The Productive Leisure of Video Game Workers of Montreal
Unformatted Document Text:  Neff, G. and D. Stark (2003). Permanently Beta: Responsive Organization in the Internet Era. Society  Online: The Internet in Context. P. Howard and S. Jones. Thousand Oaks, CA, Sage: 173–188. Neff, G., E. Wissinger, et al. (2005). "Entrepreneurial Labor among Cultural Producers: “Cool” Jobs in  “Hot” Industries." Social Semiotics 15: 307-334. Neff, G. S. (2004). Organizing Uncertainty : Individual, Organizational and Institutional Risk in New  York’s Internet Industry, 1995-2003. Unpublished Ph.D. diss. New York, Columbia University. Nixon, S. (2006). "The pursuit of newness: Advertising, creativity and the ''narcissism of minor  differences''." Cultural Studies 20(1): 89-106. Pratt, A. C. (2002). "Hot jobs in cool places. The material cultures of new media product spaces: the  case of the south of market, San Francisco." Information, communication and society 5(1): 27-50. Preston, P. and A. Kerr (2001). "Digital Media, the Nation State and Local Cultures: The development  of multimedia content in Ireland." Media, Culture and Society 23(1): 109-131. Scott, A. J. (1998). "Multimedia and digital visual effects: an emerging local labour market." Monthly  Labour Review 3: 30-38. Smith, V. (2001). Crossing the great divide : worker risk and opportunity in the new economy. Ithaca,  N.Y. ; London, ILR Press. Ursell, G. (2000). "Television production: issue of exploitation, commodification and subjectivity in  UK telelvision labor market." Media, Culture and Society 22(6): 805-825. 28

Authors: Charrieras, Damien. and Roy-Valex, Myrtille.
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Neff, G. and D. Stark (2003). Permanently Beta: Responsive Organization in the Internet Era. Society 
Online: The Internet in Context. P. Howard and S. Jones. Thousand Oaks, CA, Sage173–188.
Neff, G., E. Wissinger, et al. (2005). "Entrepreneurial Labor among Cultural Producers: “Cool” Jobs in 
“Hot” Industries." Social Semiotics 15: 307-334.
Neff, G. S. (2004). Organizing Uncertainty : Individual, Organizational and Institutional Risk in New 
York’s Internet Industry, 1995-2003. Unpublished Ph.D. diss. New York, Columbia University.
Nixon, S. (2006). "The pursuit of newness: Advertising, creativity and the ''narcissism of minor 
differences''." Cultural Studies 20(1): 89-106.
Pratt, A. C. (2002). "Hot jobs in cool places. The material cultures of new media product spaces: the 
case of the south of market, San Francisco." Information, communication and society 5(1): 
27-50.
Preston, P. and A. Kerr (2001). "Digital Media, the Nation State and Local Cultures: The development 
of multimedia content in Ireland." Media, Culture and Society 23(1): 109-131.
Scott, A. J. (1998). "Multimedia and digital visual effects: an emerging local labour market." Monthly 
Labour Review 3: 30-38.
Smith, V. (2001). Crossing the great divide : worker risk and opportunity in the new economy. Ithaca, 
N.Y. ; London, ILR Press.
Ursell, G. (2000). "Television production: issue of exploitation, commodification and subjectivity in 
UK telelvision labor market." Media, Culture and Society 22(6): 805-825.
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