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Workstyles in the Media Production Industries: Mapping Media Work
Unformatted Document Text:  Title Workstyles in the Media Production Industries: Mapping Media Work Word Count: 7,989 Abstract Culture creation is quickly becoming the core industrial (and individual) activity in the  globally emerging cultural economy. This process gets amplified through the increasing  conglomeration of media corporations, as well as the widespread diffusion of information  and communication technologies. This paper combines insights from research on  (professional and amateur) media production from disciplines as varied as institutional  sociology, organizational psychology, cultural economy, management, media studies and  economic geography to present a review of trends, developments and values co- determining media work. The concept of media logic is used as a mapping tool,  articulating contemporary institutional, technological, organizational, and cultural trends  as they co-determine media work. This hermeneutic analysis identifies principal  components of workstyles in the media production industries across disciplines and  genres, including journalism, advertising, film and television, and digital game  development. Keywords Media industries, Labor, Work, Media production, Sociology of work, Social theory Body Text On April 4, 2006 U.S. comic artist Dave Coverly published a cartoon in his widely  distributed “Speed Bump” series on media work. In the image, a concerned parent listens  to a college counsellor, who dispenses the following advice: “Your son is smart and  curious and has no attention span whatsoever … I’d say he had a bright future in the  media.” 1  Indeed, what does it take to work in the media production industries? This is not  1

Authors: Deuze, Mark.
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Title
Workstyles in the Media Production Industries: Mapping Media Work
Word Count: 7,989
Abstract
Culture creation is quickly becoming the core industrial (and individual) activity in the 
globally emerging cultural economy. This process gets amplified through the increasing 
conglomeration of media corporations, as well as the widespread diffusion of information 
and communication technologies. This paper combines insights from research on 
(professional and amateur) media production from disciplines as varied as institutional 
sociology, organizational psychology, cultural economy, management, media studies and 
economic geography to present a review of trends, developments and values co-
determining media work. The concept of media logic is used as a mapping tool, 
articulating contemporary institutional, technological, organizational, and cultural trends 
as they co-determine media work. This hermeneutic analysis identifies principal 
components of workstyles in the media production industries across disciplines and 
genres, including journalism, advertising, film and television, and digital game 
development.
Keywords
Media industries, Labor, Work, Media production, Sociology of work, Social theory
Body Text
On April 4, 2006 U.S. comic artist Dave Coverly published a cartoon in his widely 
distributed “Speed Bump” series on media work. In the image, a concerned parent listens 
to a college counsellor, who dispenses the following advice: “Your son is smart and 
curious and has no attention span whatsoever … I’d say he had a bright future in the 
media.”
 Indeed, what does it take to work in the media production industries? This is not 
1


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