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The Effects of Autonomy, Competence, Relatedness, and Life Satisfaction on the Three Factors of Online Game Addictive Behaviors: A Model Based on the Self-Determination Theory |
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Abstract:
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The purpose of this study is twofold: one is to identify factors of online game addiction. Using a series of multidimensional factor analyses, we identified 3 factors: failure of self-control, escapism, positive evaluation of online experiences. The other is to investigate how these factors are influenced by the basic psychological needs articulated by the self-determination theory. Using structural equation modeling, we examined how autonomy, competence, and relatedness influenced overall life satisfaction, which, in turn, affected the three factors of online game addiction. The data, collected from 8th graders, adequately fit the hypothesized model. Through latent mean analysis, gender differences were also examined. The male students appeared to have higher levels of failure of addictive behaviors than the female students, and the females appeared to have higher levels of relatedness. The paths coefficients among the constructs, however, did not show statistically significant differences. The implication of the results is that enhancing autonomy, competence, and relatedness would be an effective approach for the female as well as the male adolescents for reducing online game addictive behaviors. |
Most Common Document Word Stems:
onlin (141), game (140), addict (115), model (114), factor (83), self (51), 2 (51), fit (40), life (38), differ (38), three (37), measur (36), studi (35), compet (33), satisfact (33), autonomi (32), 000 (30), internet (30), present (30), play (29), test (28), |
Author's Keywords:
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online game addiction, structural equation modeling, confirmatory factor analysis, latent mean analysis, self-determination theory |
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Association:
Name: International Communication Association URL: http://www.icahdq.org
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Citation:
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MLA Citation:
| Kim, Joohan., Kim, Min Gyu., Lee, Yunmi., Kim, Eun Joo., Lee, Eun Na Rae. and Yang, Yeonhee. "The Effects of Autonomy, Competence, Relatedness, and Life Satisfaction on the Three Factors of Online Game Addictive Behaviors: A Model Based on the Self-Determination Theory" Paper presented at the annual meeting of the International Communication Association, TBA, San Francisco, CA, May 23, 2007 <Not Available>. 2008-12-11 <http://www.allacademic.com/meta/p170693_index.html> |
APA Citation:
| Kim, J. , Kim, M. , Lee, Y. , Kim, E. , Lee, E. and Yang, Y. , 2007-05-23 "The Effects of Autonomy, Competence, Relatedness, and Life Satisfaction on the Three Factors of Online Game Addictive Behaviors: A Model Based on the Self-Determination Theory" Paper presented at the annual meeting of the International Communication Association, TBA, San Francisco, CA Online <PDF>. 2008-12-11 from http://www.allacademic.com/meta/p170693_index.html |
Publication Type: Conference Paper/Unpublished Manuscript Abstract: The purpose of this study is twofold: one is to identify factors of online game addiction. Using a series of multidimensional factor analyses, we identified 3 factors: failure of self-control, escapism, positive evaluation of online experiences. The other is to investigate how these factors are influenced by the basic psychological needs articulated by the self-determination theory. Using structural equation modeling, we examined how autonomy, competence, and relatedness influenced overall life satisfaction, which, in turn, affected the three factors of online game addiction. The data, collected from 8th graders, adequately fit the hypothesized model. Through latent mean analysis, gender differences were also examined. The male students appeared to have higher levels of failure of addictive behaviors than the female students, and the females appeared to have higher levels of relatedness. The paths coefficients among the constructs, however, did not show statistically significant differences. The implication of the results is that enhancing autonomy, competence, and relatedness would be an effective approach for the female as well as the male adolescents for reducing online game addictive behaviors. |
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| Document Type: |
PDF |
| Page count: |
20 |
| Word count: |
7017 |
| Text sample: |
| The Effects of Autonomy Competence Relatedness and Life Satisfaction on the Three Factors of Online Game Addictive Behaviors: A Model Based on the Self-Determination Theory ABSTRACT The purpose of this study is twofold: one is to identify factors of online game addiction. Using a series of multi-dimensional factor analyses we identified three factors: failure of self-control escapism positive evaluation of online experiences. The other is to investigate how these factors are influenced by the basic psychological needs articulated by |
| people ask about it. 2. Online Game Addiction 21 I often try to hide how long I’ve been playing online game. Positive experience α = .844 1. Online Game Addiction 22 I feel depressed moody or nervous when I don’t play online game which goes away once I get back playing. 2. Online Game Addiction 23 I feel unrestricted when playing online game. 3. Online Game Addiction 24 I feel good and very interested while I play online game. |
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