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Does Personality Moderate the Effects of Violent Video Game Play on Aggression? An Exploratory Investigation |
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Abstract:
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This experiment examined effects of violent video game play and personality on aggressive cognition, affect, arousal, and behavior. Participants completed a measure of personality and approximately 4 weeks later participated in a lab study. In the lab, participants were randomly assigned to 1 of 4 conditions (first person shooter violent video game, third person shooter violent video game, nonviolent video game, or control), played a video game for 15 minutes in the treatment conditions, and completed measures of aggression. Results indicate that participants who played the third person shooter game reported more negative and aggressive thoughts than did those who played the first person shooter and the nonviolent game, respectively. In contrast, those who played the first person shooter vs. other games engaged in more aggressive behavior. The personality dimensions of conscientiousness, neuroticism, and agreeableness were related to aggression and video game condition interacted with conscientiousness, neuroticism, and intellectualism to predict aggressive outcomes. |
Most Common Document Word Stems:
game (172), aggress (141), person (119), video (115), play (95), violent (83), particip (71), research (59), thought (59), affect (49), f (47), behavior (42), arous (40), m (37), p (34), negat (33), anderson (33), condit (32), studi (30), cognit (28), effect (28), |
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Association:
Name: International Communication Association URL: http://www.icahdq.org
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Citation:
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MLA Citation:
| Chory, Rebecca., Goodboy, Alan., Hixson, Nathaniel. and Baker, Sarah. "Does Personality Moderate the Effects of Violent Video Game Play on Aggression? An Exploratory Investigation" Paper presented at the annual meeting of the International Communication Association, TBA, San Francisco, CA, May 23, 2007 <Not Available>. 2008-12-11 <http://www.allacademic.com/meta/p170912_index.html> |
APA Citation:
| Chory, R. M., Goodboy, A. K., Hixson, N. and Baker, S. , 2007-05-23 "Does Personality Moderate the Effects of Violent Video Game Play on Aggression? An Exploratory Investigation" Paper presented at the annual meeting of the International Communication Association, TBA, San Francisco, CA Online <PDF>. 2008-12-11 from http://www.allacademic.com/meta/p170912_index.html |
Publication Type: Conference Paper/Unpublished Manuscript Abstract: This experiment examined effects of violent video game play and personality on aggressive cognition, affect, arousal, and behavior. Participants completed a measure of personality and approximately 4 weeks later participated in a lab study. In the lab, participants were randomly assigned to 1 of 4 conditions (first person shooter violent video game, third person shooter violent video game, nonviolent video game, or control), played a video game for 15 minutes in the treatment conditions, and completed measures of aggression. Results indicate that participants who played the third person shooter game reported more negative and aggressive thoughts than did those who played the first person shooter and the nonviolent game, respectively. In contrast, those who played the first person shooter vs. other games engaged in more aggressive behavior. The personality dimensions of conscientiousness, neuroticism, and agreeableness were related to aggression and video game condition interacted with conscientiousness, neuroticism, and intellectualism to predict aggressive outcomes. |
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| Document Type: |
PDF |
| Page count: |
29 |
| Word count: |
7561 |
| Text sample: |
| Does Personality 1 Running head: PERSONALITY VIOLENT VIDEO GAMES AGGRESION Does Personality Moderate the Effects of Violent Video Game Play on Aggression? An Exploratory Investigation Manuscript submitted to the Game Studies Interest Group of the International Communication Association for presentation at its annual meeting to be held in San Francisco May 2007 Does Personality Moderate the Effects of Violent Video Game Play on Aggression? Does Personality 2 An Exploratory Investigation Abstract This experiment examined effects of violent video game |
| Intellectualism F = 3.91** F = 1.49 F = 3.33** F = 4.73** F = 0.80 F = 1.19 β = -.12 β = -.17 β = -.05 β = -.17* β = -.08 β = -.01 Condition X Conscientiousness F = 4.30** F = 2.25* F = 4.36** F = 3.99** F = 1.01 F = 1.19 β = -.16 β = -.23** β = -.17* β = -.09 β = -.11 β = .01 Notes: F-values are |
Similar Titles:
How Violent Video Game Play and Aggressive Personality Interact to Affect Aggression: An Examination of Competing Hypotheses
Emotion-based Traits as Moderators of the Violent Video Game Play-Aggression Relationship: The Roles of Affective Orientation and Empathy
The Effects of Video Game Violence and Frustration on Aggressive Tendencies: A Test of the Mediating Influences of Affect, Cognition, and Arousal
The Effects of Technological Advancement and Violent Content in Video Games on Player Arousal, Presence, and Aggression
Effects of Affective Orientation and Video Game Play on Aggressive Thoughts and Behaviors
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