|
|
|
|
Creating Game Content: User-Generated Computer Game Modifications |
|
| Abstract | Word Stems | Keywords | Association | Citation | Get this Document | Similar Titles |
|
|
Abstract:
|
Many users of computer games do not only play games, but use them as means for the creation of game-related content. This paper introduces different ways of how players actively create new content based on computer games: Gamics (comics based on modified screenshots of computer games), machinima (films that are shot within the virtual reality of a game engine), and mods. A mod is a user-generated modification of a computer games that is distributed over the internet for free. Even though the creation of game content and especially the development of modifications has a long tradition among computer game players, it has hardly been researched from a communication science perspective. Results from a qualitative study on reasons for making mods are presented. The results indicate that, among others, being creative and translating individual ideas into game content is a strong motivation for users of computer games to develop mods. |
|
 | Convention | | All Academic Convention makes running your annual conference simple and cost effective. It is your online solution for abstract management, peer review, and scheduling for your annual meeting or convention. |  | Submission - Custom fields, multiple submission types, tracks, audio visual, multiple upload formats, automatic conversion to pdf. |  | Review - Peer Review, Bulk reviewer assignment, bulk emails, ranking, z-score statistics, and multiple worksheets! |  | Reports - Many standard and custom reports generated while you wait. Print programs with participant indexes, event grids, and more! |  | Scheduling - Flexible and convenient grid scheduling within rooms and buildings. Conflict checking and advanced filtering. |  | Communication - Bulk email tools to help your administrators send reminders and responses. Use form letters, a message center, and much more! |  | Management - Search tools, duplicate people management, editing tools, submission transfers, many tools to manage a variety of conference management headaches! | | Click here for more information. |
|
|
Association:
Name: International Communication Association URL: http://www.icahdq.org
|
Citation:
|
MLA Citation:
| Behr, Katharina-Maria. "Creating Game Content: User-Generated Computer Game Modifications" Paper presented at the annual meeting of the International Communication Association, TBA, San Francisco, CA, <Not Available>. 2008-11-26 <http://www.allacademic.com/meta/p171034_index.html> |
APA Citation:
| Behr, K. "Creating Game Content: User-Generated Computer Game Modifications" Paper presented at the annual meeting of the International Communication Association, TBA, San Francisco, CA <Not Available>. 2008-11-26 from http://www.allacademic.com/meta/p171034_index.html |
Publication Type: Session Paper Abstract: Many users of computer games do not only play games, but use them as means for the creation of game-related content. This paper introduces different ways of how players actively create new content based on computer games: Gamics (comics based on modified screenshots of computer games), machinima (films that are shot within the virtual reality of a game engine), and mods. A mod is a user-generated modification of a computer games that is distributed over the internet for free. Even though the creation of game content and especially the development of modifications has a long tradition among computer game players, it has hardly been researched from a communication science perspective. Results from a qualitative study on reasons for making mods are presented. The results indicate that, among others, being creative and translating individual ideas into game content is a strong motivation for users of computer games to develop mods. |
Get this Document:
Find this citation or document at one or all of these locations below. The links below may have the citation or the entire document for free or you may purchase access to the document. Clicking on these links will change the site you're on and empty your shopping cart.
Similar Titles:
“Working Men and Women’s Work: Masculinity, gender composition of jobs, and housework”
Gender into the Co-Ethnic Workplace: Japanese Men and Women in Japanese-Owned Workplaces in the United States
|
|