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The Other Halo Effect: A Cultural Comparison of Aggression Following Violent Video Play |
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Abstract:
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The purpose of this study was to investigate whether levels of aggression experienced after violent video game play are affected by one's culture. The study looks at cultural dimensions of individualism and collectivism separately, to explore whether these 2 dimensions are either positively or negatively associated with cognitive, verbal, and physical aggression. Participants (N = 45) were recruited from a large Pacific university and asked to play Halo, a popular “violent” video game, for 15 minutes. After video play, participants were asked to complete questionnaires which measured the 3 types of aggression and culture. After analyzing scores on the individualism and collectivism measures, correlational coefficients were computed between the culture and aggression variables. The results indicate that high individualism is associated with high levels of cognitive and behavioral aggression, whereas high collectivism was related to low levels of cognitive and verbal aggression. |
Most Common Document Word Stems:
aggress (255), video (153), cultur (118), play (107), game (94), cognit (74), violent (73), behavior (60), individu (56), person (49), verbal (49), physic (46), result (42), effect (40), collectiv (40), use (38), social (36), level (34), individualist (33), one (33), differ (33), |
Author's Keywords:
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Video, Game, Play, Violence, Aggression, Culture, Individualism, Collectivism, Cultural, Cognitive, Cognition, General, Model, Verbal, Aggressivess, Physical |
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Association:
Name: International Communication Association URL: http://www.icahdq.org
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Citation:
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MLA Citation:
| Tokunaga, Robert. "The Other Halo Effect: A Cultural Comparison of Aggression Following Violent Video Play" Paper presented at the annual meeting of the International Communication Association, TBA, San Francisco, CA, May 23, 2007 <Not Available>. 2008-12-11 <http://www.allacademic.com/meta/p173397_index.html> |
APA Citation:
| Tokunaga, R. S. , 2007-05-23 "The Other Halo Effect: A Cultural Comparison of Aggression Following Violent Video Play" Paper presented at the annual meeting of the International Communication Association, TBA, San Francisco, CA Online <PDF>. 2008-12-11 from http://www.allacademic.com/meta/p173397_index.html |
Publication Type: Conference Paper/Unpublished Manuscript Abstract: The purpose of this study was to investigate whether levels of aggression experienced after violent video game play are affected by one's culture. The study looks at cultural dimensions of individualism and collectivism separately, to explore whether these 2 dimensions are either positively or negatively associated with cognitive, verbal, and physical aggression. Participants (N = 45) were recruited from a large Pacific university and asked to play Halo, a popular “violent” video game, for 15 minutes. After video play, participants were asked to complete questionnaires which measured the 3 types of aggression and culture. After analyzing scores on the individualism and collectivism measures, correlational coefficients were computed between the culture and aggression variables. The results indicate that high individualism is associated with high levels of cognitive and behavioral aggression, whereas high collectivism was related to low levels of cognitive and verbal aggression. |
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| Document Type: |
PDF |
| Page count: |
33 |
| Word count: |
9102 |
| Text sample: |
| Cultural Aggression and Video Play 1 Running head: THE OTHER HALO EFFECT The Other Halo Effect: A Cultural Comparison of Aggression Following Violent Video Game Play Bobby Tokunaga University of Hawai`i at Manoa May 1 2007 Abstract Cultural Aggression and Video Play 2 The purpose of this study was to explore whether aggressive cognitions and behaviors are culturally bound and to investigate whether culture is a salient personological input factor of the general aggression model. Participants (N = 45) |
| between the Collectivism Score and Pretest/Posttest Verbal Aggression State Hostility and Physical Aggression Scales (N = 45) 1 2 3 4 5 6 7 1. Collectivism -- .13 .09 .22 .38** .02 -.06 2. Cognitive Aggression Pretest -- 3. Cognitive Aggression Posttest -- 4. Verbal Aggression Pretest -- 5. Verbal Aggression Posttest -- 6. Physical Aggression Pretest -- 7. Physical Aggression Posttest -- ** p < .01 * p < .05 |
Similar Titles:
How Violent Video Game Play and Aggressive Personality Interact to Affect Aggression: An Examination of Competing Hypotheses
Do Aggressive People Play Computer Game in A More Aggressive Way? Individual Difference and the Distinctive Experience of Violent Game Playing
The Combined Effect of Physical Activity and Violent Content in Motion-Sensing Video Games on Affective Aggression: A Reexamination of the Catharsis Hypothesis
Does Personality Moderate the Effects of Violent Video Game Play on Aggression? An Exploratory Investigation
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