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Can Parents Have an Effect? Video Games as a Social Learning Process |
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Abstract:
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Although the deleterious effect of popular media has been the subject of scholarly inquiry for several decades, the advent of video games has paved the way for new questions. Movies, television, music, and video games have been the target of criticism due to violent content. Though violence has been prevalent in the media for decades, recent incidents involving school violence and other prominent events have brought the issue to bear. To date, a number of studies have shown a relationship between video games and aggression (e.g. Anderson, 1997; Anderson and Murphy, 2003; Weber, Ritterfield, and Mathiak, 2006). However, very little research has shown how exposure to video games affects delinquent and criminal behavior. Using data derived from a World Health Organization survey, the present analysis tested the moderating the effect of parental influence on the relationship between playing video games and carrying weapon to school among a national sample of sixth and seventh graders. The analysis found that respondents playing video games for longer hours a week were more likely to carry a weapon to school. However, parental influence in the child’s life moderated the relationship. |
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Association:
Name: AMERICAN SOCIETY OF CRIMINOLOGY URL: http://www.asc41.com
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Citation:
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MLA Citation:
| Butcher, Fredrick. "Can Parents Have an Effect? Video Games as a Social Learning Process" Paper presented at the annual meeting of the AMERICAN SOCIETY OF CRIMINOLOGY, Atlanta Marriott Marquis, Atlanta, Georgia, Nov 13, 2007 <Not Available>. 2008-10-08 <http://www.allacademic.com/meta/p205324_index.html> |
APA Citation:
| Butcher, F. , 2007-11-13 "Can Parents Have an Effect? Video Games as a Social Learning Process" Paper presented at the annual meeting of the AMERICAN SOCIETY OF CRIMINOLOGY, Atlanta Marriott Marquis, Atlanta, Georgia <Not Available>. 2008-10-08 from http://www.allacademic.com/meta/p205324_index.html |
Publication Type: Poster Abstract: Although the deleterious effect of popular media has been the subject of scholarly inquiry for several decades, the advent of video games has paved the way for new questions. Movies, television, music, and video games have been the target of criticism due to violent content. Though violence has been prevalent in the media for decades, recent incidents involving school violence and other prominent events have brought the issue to bear. To date, a number of studies have shown a relationship between video games and aggression (e.g. Anderson, 1997; Anderson and Murphy, 2003; Weber, Ritterfield, and Mathiak, 2006). However, very little research has shown how exposure to video games affects delinquent and criminal behavior. Using data derived from a World Health Organization survey, the present analysis tested the moderating the effect of parental influence on the relationship between playing video games and carrying weapon to school among a national sample of sixth and seventh graders. The analysis found that respondents playing video games for longer hours a week were more likely to carry a weapon to school. However, parental influence in the child’s life moderated the relationship. |
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