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The Effects of Educational Computer Games on Preschool Children’s Learning: Gender Differences in Playing Competitive and Noncompetitive Mathematics Games

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Abstract:

This study investigated whether competitive and noncompetitive educational mathematics computer games influence 4-7-year-old boys’ and girls’ mathematical learning. A mixed repeated measures within-and-between-subjects experiment was conducted to evaluate the effects of type of computer games and gender on preschool children’s learning of mathematical addition. The results showed that both boys and girls demonstrated improved mathematical learning after playing either competitive and noncompetitive computer games. Preschool girls learned mathematical addition as effectively as did preschool boys. Thus, this study suggested that both competitive and noncompetitive mathematics computer games might have the potential to be used effectively in teaching preschool girls mathematics.

Most Common Document Word Stems:

game (170), comput (145), learn (107), children (105), play (100), mathemat (73), competit (63), educ (59), girl (53), use (49), 2 (48), effect (46), preschool (45), question (37), 1 (37), addit (36), noncompetit (36), particip (33), studi (33), differ (31), 3 (28),

Author's Keywords:

Educational Computer Games, Mathematics Computer Games
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Association:
Name: International Communication Association
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http://www.icahdq.org


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URL: http://www.allacademic.com/meta/p91658_index.html
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MLA Citation:

Wei, Fang-Yi., Sopory, Pradeep. and Hendrix, Katherine. "The Effects of Educational Computer Games on Preschool Children’s Learning: Gender Differences in Playing Competitive and Noncompetitive Mathematics Games" Paper presented at the annual meeting of the International Communication Association, Dresden International Congress Centre, Dresden, Germany, <Not Available>. 2009-05-25 <http://www.allacademic.com/meta/p91658_index.html>

APA Citation:

Wei, F. F., Sopory, P. and Hendrix, K. G. "The Effects of Educational Computer Games on Preschool Children’s Learning: Gender Differences in Playing Competitive and Noncompetitive Mathematics Games" Paper presented at the annual meeting of the International Communication Association, Dresden International Congress Centre, Dresden, Germany Online <PDF>. 2009-05-25 from http://www.allacademic.com/meta/p91658_index.html

Publication Type: Conference Paper/Unpublished Manuscript
Abstract: This study investigated whether competitive and noncompetitive educational mathematics computer games influence 4-7-year-old boys’ and girls’ mathematical learning. A mixed repeated measures within-and-between-subjects experiment was conducted to evaluate the effects of type of computer games and gender on preschool children’s learning of mathematical addition. The results showed that both boys and girls demonstrated improved mathematical learning after playing either competitive and noncompetitive computer games. Preschool girls learned mathematical addition as effectively as did preschool boys. Thus, this study suggested that both competitive and noncompetitive mathematics computer games might have the potential to be used effectively in teaching preschool girls mathematics.

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Document Type: PDF
Page count: 24
Word count: 5953
Text sample:
Preschool Children’s Learning 1 The Effects of Educational Computer Games on Preschool Children’s Learning: Gender Differences in Playing Competitive and Noncompetitive Mathematics Games With the increasingly popular use of computer technology in today’s society computer literacy is a desirable skill in the workplace. The use of computers consequently has become an inevitable trend in this information age. As Calvert (1999) stated “the public appears to take computers more seriously as an education medium when compared to other information technologies”
Preschool Children’s Learning 24 Table 2 Analysis of Variance Results for Effect of Type of Computer Game and Gender on Effectiveness of Learning Source Df SS MS F Within subjects Type of Game 1.551 22.224 14.328 14.534* Type of Game 1.551 1.299 0.838 0.406 x Gender 72.900 72.900 0.939 Error Between subjects Gender 1 5.272 5.272 0.349 Error 47 153.850 3.273 Note. F value for type of game has been adjusted by Greenhouse-Geisser. *p < .05


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