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Models, Metaphors, and Games: An Understanding of Communication in Five Participative Design Case Studies |
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Abstract:
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This essay reviews five case studies of participative design processes and for each, aims to illustrate how communication is understood in the process of participative design. Case studies were chosen that used models, metaphors, or games as tools to mediate or facilitate both communication and participation in the design process. Each case study approaches the topics of design, participation, and communication in similar ways, but for differing goals and outcomes. The five case studies are summarized and examined for their individual approaches to design, participation, and communication. Recommendations are offered for why and how an understanding of communication should be included in the critical study of participative design processes. |
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design (255), particip (203), process (143), studi (127), communic (123), case (100), understand (77), use (76), game (75), model (61), metaphor (56), tool (52), five (48), p (47), research (37), approach (34), page (32), work (30), may (27), method (27), involv (26), |
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Association:
Name: International Communication Association URL: http://www.icahdq.org
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Citation:
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MLA Citation:
| Uber, Lisa. "Models, Metaphors, and Games: An Understanding of Communication in Five Participative Design Case Studies" Paper presented at the annual meeting of the International Communication Association, Dresden International Congress Centre, Dresden, Germany, Jun 16, 2006 <Not Available>. 2009-05-25 <http://www.allacademic.com/meta/p93162_index.html> |
APA Citation:
| Uber, L. , 2006-06-16 "Models, Metaphors, and Games: An Understanding of Communication in Five Participative Design Case Studies" Paper presented at the annual meeting of the International Communication Association, Dresden International Congress Centre, Dresden, Germany Online <APPLICATION/PDF>. 2009-05-25 from http://www.allacademic.com/meta/p93162_index.html |
Publication Type: Conference Paper/Unpublished Manuscript Abstract: This essay reviews five case studies of participative design processes and for each, aims to illustrate how communication is understood in the process of participative design. Case studies were chosen that used models, metaphors, or games as tools to mediate or facilitate both communication and participation in the design process. Each case study approaches the topics of design, participation, and communication in similar ways, but for differing goals and outcomes. The five case studies are summarized and examined for their individual approaches to design, participation, and communication. Recommendations are offered for why and how an understanding of communication should be included in the critical study of participative design processes. |
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application/pdf |
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32 |
| Word count: |
9130 |
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| Models metaphors and games: An understanding of communication in five participative design case studies Models metaphors and games: An understanding of communication in five participative design case studies page 2 Abstract This essay reviews five case studies of participative design processes and for each illustrates how communication is understood in the process of participative design. Case studies were chosen that used models metaphors or games as tools to mediate or facilitate communication and participation in the design process. Each |
| Achieves reflection in practice Combines structure with a freeform activity – claimed to open collaboration and lessen power differences |
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