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Parents and video games 22
Table 5 Multiple regression-analyses of children’s game behavior by parental mediation and game impact perceived by parents
Game frequency
Game frequency
in
general
unauthorised
games
beta beta
Demografics - restrictive mediation
-0.04
-0.14*
- evaluative mediation
0.17**
0.31***
- conscious co-playing
-0.06
0.01
Perceived impact - intellectual capacity (+)
-0.12*
0.01
- knowlegde (+)
0.15**
-0.05
- social-emotional well-being (+)
0.14**
0.05
- behavior and attitude (-)
-0.14**
0.12*
- physical health (-)
0.03
0.06
R
2
0.08 0.09
F(8, 527)
5.77***
6.14***
Note: *p < 0.050; **p < 0.010; ***p < 0.001.
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