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Game On! Effectively Using Games for Language and Culture Learning

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Abstract:

To challenge participants to critically analyze the effectiveness of games used in WL classrooms. Participants discuss common games, devise modifications to enhance student engagement and pedagogical appropriateness, and suggest innovative games for teaching language and culture. Design issues focus on engagement, differentiation, skill development, cultural contexts, learning outcomes, and assessment.

Most Common Document Word Stems:

game (37), group (9), design (9), play (8), languag (8), activ (8), learn (7), effect (7), cultur (6), skill (6), time (6), issu (5), small (5), use (5), 2 (5), modif (4), 3 (4), student (4), question (4), engag (4), connect (4),

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English
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Association:
Name: American Council on the Teaching of Foreign Languages
URL:
http://www.actfl.org


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MLA Citation:

Luke, Chris. and Hanna, Patricia. "Game On! Effectively Using Games for Language and Culture Learning" Paper presented at the annual meeting of the American Council on the Teaching of Foreign Languages, Henry B. Gonzalez Convention Center, San Antonio, TX, Nov 15, 2007 <Not Available>. 2009-05-24 <http://www.allacademic.com/meta/p173973_index.html>

APA Citation:

Luke, C. and Hanna, P. , 2007-11-15 "Game On! Effectively Using Games for Language and Culture Learning" Paper presented at the annual meeting of the American Council on the Teaching of Foreign Languages, Henry B. Gonzalez Convention Center, San Antonio, TX Online <PDF>. 2009-05-24 from http://www.allacademic.com/meta/p173973_index.html

Publication Type: Session Presentation
Abstract: To challenge participants to critically analyze the effectiveness of games used in WL classrooms. Participants discuss common games, devise modifications to enhance student engagement and pedagogical appropriateness, and suggest innovative games for teaching language and culture. Design issues focus on engagement, differentiation, skill development, cultural contexts, learning outcomes, and assessment.

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Document Type: PDF
Page count: 19
Word count: 708
Text sample:
Game On! Effectively Using Games for Language and Culture Learning Christopher Luke Ball State University clluke@bsu.edu Patricia Hanna Sycamore School hannap@sycamoreschool.org Introduction  Games are often used in world language classrooms to teach language and culture but how often do we critically evaluate those games to determine their effectiveness?  This presentation focuses on a number of critical questions and design issues that challenge instructors to systematically analyze and modify the games they use in their classes. Introduction 
What have we learned?  Where do we go from here? Additional Reading  de Freitas S. & Oliver M. (2006). How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers and Education 46(3) 249-264.  Garris R. Ahlers R. & Driskell J. E. (2002). Games motivation and learning: A research and practice model. Simulation and Gaming 33(4) 441-461.  Shaptoshvili S. (2002). Vocabulary practice games. Forum 40(2) 34-42.  Squire K. Jenkins


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