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Educational Effects of Games: An Experimental Study on an Interactive Edu-Game

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Abstract:

This study tests the effects of networked interactivity on educational game players’ perceptions toward learning. The results showed that 1) networked interactivity between students in an educational game has positive effects on students’ feeling of social presence, perceptions toward learning, and test performance; and 2) feeling of social presence during the game session mediates the effect of networked interactivity on sense of rivalry and perceived efficiency of learning method.

Most Common Document Word Stems:

game (255), interact (189), learn (134), educ (118), effect (112), studi (106), group (96), method (86), student (76), social (66), presenc (65), test (60), variabl (59), base (58), mediat (54), comput (49), 2 (48), particip (47), 1 (46), non (46), m (45),

Author's Keywords:

Educational Games, Networked Interactivity, Social Presence, Learning
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Association:
Name: NCA 93rd Annual Convention
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http://www.natcom.org


Citation:
URL: http://www.allacademic.com/meta/p195807_index.html
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MLA Citation:

Jeong, Eui Jun., Park, Namkee., Ryu, SeoungHo. and Lee, Kwan. "Educational Effects of Games: An Experimental Study on an Interactive Edu-Game" Paper presented at the annual meeting of the NCA 93rd Annual Convention, TBA, Chicago, IL, Nov 15, 2007 <Not Available>. 2009-05-23 <http://www.allacademic.com/meta/p195807_index.html>

APA Citation:

Jeong, E. , Park, N. , Ryu, S. and Lee, K. M. , 2007-11-15 "Educational Effects of Games: An Experimental Study on an Interactive Edu-Game" Paper presented at the annual meeting of the NCA 93rd Annual Convention, TBA, Chicago, IL Online <PDF>. 2009-05-23 from http://www.allacademic.com/meta/p195807_index.html

Publication Type: Conference Paper/Unpublished Manuscript
Abstract: This study tests the effects of networked interactivity on educational game players’ perceptions toward learning. The results showed that 1) networked interactivity between students in an educational game has positive effects on students’ feeling of social presence, perceptions toward learning, and test performance; and 2) feeling of social presence during the game session mediates the effect of networked interactivity on sense of rivalry and perceived efficiency of learning method.

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Associated Document Available NCA 93rd Annual Convention

Document Type: PDF
Page count: 36
Word count: 8522
Text sample:
Educational Effects of Games 1 Running Head: EDUCATIONAL EFFECTS OF GAMES Educational Effects of Games: An Experimental Study on an Interactive Edu-Game Educational Effects of Games 2 Abstract This study tests the effects of networked interactivity on educational game players’ perceptions toward learning. The study is a one-way between-subjects design experiment (N = 41) in which participants play an educational game with or without networked interactivity. The results showed that 1) networked interactivity between students in an educational game
Presence Intention to .30 study more Figure 2. Mediating Effect of Feeling of Presence (interactive vs. non-interactive) + p < .10 (marginally significant) *p < .05 **p < .01 ***p < .001 Note 1. Standardized coefficients are inside arrows. Numbers inside parentheses are standardized coefficients when dependent variables are regressed on the independent variable alone without including the presence variable in the equations. Note 2. The independent variable was dummy-coded as 0 for the non-interactive game group and 1


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