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Middle graders’ emergent strategies using electronic mathematical board games |
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Abstract:
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Here we present the results of an exploratory study into the functionality of a digital board game called Domino, in the learning of mathematics at middle school. In particular, we have some results from possible mathematical connections that students establish with other notions or processes of Math curriculum arising from playful experience. Although the intended mathematical structure of the game is symmetry, the actual structure defines a potential organization that the children concretize in different ways once they are engaged in the task for winning strategies. |
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game (28), mathemat (18), student (14), win (10), structur (10), strategi (10), use (9), comput (9), instrument (9), board (8), new (8), 2007 (8), symmetri (8), psycholog (8), domino (7), educ (7), construct (6), play (6), robi (6), 2006 (6), learn (6), |
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Name: North American Chapter of the International Group for the Psychology of Mathematics Education URL: http://www.pmena.org
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Citation:
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MLA Citation:
| Hoyos, Veronica. and Rodriguez, Guadalupe. "Middle graders’ emergent strategies using electronic mathematical board games" Paper presented at the annual meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education, University of Nevada, Reno, Reno, Nevada, Oct 25, 2007 <Not Available>. 2009-05-24 <http://www.allacademic.com/meta/p195998_index.html> |
APA Citation:
| Hoyos, V. and Rodriguez, G. , 2007-10-25 "Middle graders’ emergent strategies using electronic mathematical board games" Paper presented at the annual meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education, University of Nevada, Reno, Reno, Nevada Online <PDF>. 2009-05-24 from http://www.allacademic.com/meta/p195998_index.html |
Publication Type: Short Research Paper Abstract: Here we present the results of an exploratory study into the functionality of a digital board game called Domino, in the learning of mathematics at middle school. In particular, we have some results from possible mathematical connections that students establish with other notions or processes of Math curriculum arising from playful experience. Although the intended mathematical structure of the game is symmetry, the actual structure defines a potential organization that the children concretize in different ways once they are engaged in the task for winning strategies. |
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| Document Type: |
PDF |
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4 |
| Word count: |
1560 |
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| 156 MIDDLE GRADERS’ EMERGENT STRATEGIES USING ELECTRONIC MATHEMATICAL BOARD GAMES Veronica Hoyos Guadalupe Rodriguez Universidad Pedagogica Nacional Universidad Pedagogica Nacional vhoyosa@upn.mx guroru79@yahoo.com.mx Here we present the results of an exploratory study into the functionality of a digital board game called Domino in the learning of mathematics at middle school. In particular we have some results from possible mathematical connections that students establish with other notions or processes of Math curriculum arising from playful experience. Although the intended mathematical structure |
| to the Study of Thought in Relation to Instrumented Activity. European Journal of Psychology of Education 10 (1) pp. 77-101. Vygotsky L.S. (1930/1985). La methode instrumentale en Psychologie. In B. Schneuwly and J.P. Bronckart Vygostky aujourd’hui (pp.39-47). Neuchatel: Delachaux et Niestle. Wijekumar K. Meyer B. Wagoner D. and Ferguson L. (2005). Technology affordances: the ‘real story’ in research with K-12 and undergraduate learners. British Journal of Educational Technology. Vol 37 No.2. Oxford UK: Blackwell. Lamberg T. & Wiest L. |
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