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Gaming for Different Reasons: What Motivates People to Play a Specific Video Game? |
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Abstract:
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People may have different reasons why they spend time playing a specific video game. We conducted an exploratory Internet survey (N=942) in order to gather information about what motives people have to play a particular genre of games. Results show that playing because of the competition in the game is least important for people playing RPG and MMORPG, but most important for people playing FPS. For the challenge motive, a reversed pattern was found: for FPS players, challenge is less important than for (MMO)RPG players. Escapism and fantasy are no important reasons to play FPS, at least not compared to people playing action games or (MMO)RPG. Finally, the desire to socialize with others is least important for people playing RPG. Furthermore, this study shows that the importance of these motives are related to game-use characteristics such as the average time people spend on gaming, the period of time they have already played the specific video game, and whether they play in solitude or in the company of others. |
Most Common Document Word Stems:
game (195), play (140), motiv (98), peopl (76), other (62), differ (61), time (46), genr (40), m (39), relat (39), import (37), social (34), use (34), p (34), reason (33), fps (30), sd (30), rpg (30), fantasi (29), video (27), player (27), |
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Association:
Name: International Communication Association URL: http://www.icahdq.org
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Citation:
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MLA Citation:
| Tanis, Martin. and Jansz, Jeroen. "Gaming for Different Reasons: What Motivates People to Play a Specific Video Game?" Paper presented at the annual meeting of the International Communication Association, TBA, Montreal, Quebec, Canada, May 21, 2008 <Not Available>. 2009-05-23 <http://www.allacademic.com/meta/p232793_index.html> |
APA Citation:
| Tanis, M. and Jansz, J. , 2008-05-21 "Gaming for Different Reasons: What Motivates People to Play a Specific Video Game?" Paper presented at the annual meeting of the International Communication Association, TBA, Montreal, Quebec, Canada Online <PDF>. 2009-05-23 from http://www.allacademic.com/meta/p232793_index.html |
Publication Type: Conference Paper/Unpublished Manuscript Abstract: People may have different reasons why they spend time playing a specific video game. We conducted an exploratory Internet survey (N=942) in order to gather information about what motives people have to play a particular genre of games. Results show that playing because of the competition in the game is least important for people playing RPG and MMORPG, but most important for people playing FPS. For the challenge motive, a reversed pattern was found: for FPS players, challenge is less important than for (MMO)RPG players. Escapism and fantasy are no important reasons to play FPS, at least not compared to people playing action games or (MMO)RPG. Finally, the desire to socialize with others is least important for people playing RPG. Furthermore, this study shows that the importance of these motives are related to game-use characteristics such as the average time people spend on gaming, the period of time they have already played the specific video game, and whether they play in solitude or in the company of others. |
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| Document Type: |
PDF |
| Page count: |
26 |
| Word count: |
6286 |
| Text sample: |
| Gaming for different reasons 1 Running head: GAMING FOR DIFFERENT REASONS: WHAT MOTIVATES PEOPLE TO PLAY A SPECIFIC VIDEO GAME? Gaming for different reasons: What motivates people to play a specific video game? Martin Tanis VU University Amsterdam Jeroen Jansz ASCoR University of Amsterdam Contact information: Martin Tanis. Email: ma.tanis@fsw.vu.nl Paper accepted for presentation at the annual conference of the ICA (International Communication Association) Montreal May 2008. Gaming for different reasons 2 Abstract People may have different reasons why |
| Gaming 26 Figure 2: Regression Slopes for Relations Between Playing Together with Others and Fantasy for the Various Genres 7 00 6 00 5 00 RPG β = -.02 ns fantasy 4 00 MMORPG β = .01 ns Action / fight β = -.18 p < .01 3 00 FPS β = .04 ns 2 00 1 00 2 4 together with others |
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