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How Violent Video Game Play and Aggressive Personality Interact to Affect Aggression: An Examination of Competing Hypotheses |
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Abstract:
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Several theories predict that violent video game play will lead to various aggressive effects. Yet, some have argued that the opposite may occur: playing a violent video game may reduce aggressive effects. Until now this cathartic effect for violent video game play has not been empirically demonstrated. The present research attempts to reconcile the predictions of catharsis theory with several opposing theories by taking into account the role of aggressive personality. Study 1 (n = 64) found that violent video game play caused more aggressive affect than did non-violent video game play for those low in trait aggressiveness. Conversely, and in support of catharsis theory, study 1 also found that violent video game play caused less aggressive affect than did non-violent video game play for those high in trait aggressiveness. Study 2 (n = 62) found a similar pattern of effects on aggressive behavioral tendencies. |
Most Common Document Word Stems:
game (255), aggress (255), video (208), violent (187), play (122), trait (104), violenc (88), effect (78), studi (77), 1 (67), affect (61), non (58), particip (55), non-viol (51), theori (50), cognit (50), hypothes (49), behavior (47), compet (46), use (41), 2 (39), |
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Association:
Name: International Communication Association URL: http://www.icahdq.org
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Citation:
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MLA Citation:
| Mahood, Chad. "How Violent Video Game Play and Aggressive Personality Interact to Affect Aggression: An Examination of Competing Hypotheses" Paper presented at the annual meeting of the International Communication Association, TBA, Montreal, Quebec, Canada, May 21, 2008 <Not Available>. 2009-05-23 <http://www.allacademic.com/meta/p233423_index.html> |
APA Citation:
| Mahood, C. , 2008-05-21 "How Violent Video Game Play and Aggressive Personality Interact to Affect Aggression: An Examination of Competing Hypotheses" Paper presented at the annual meeting of the International Communication Association, TBA, Montreal, Quebec, Canada Online <APPLICATION/PDF>. 2009-05-23 from http://www.allacademic.com/meta/p233423_index.html |
Publication Type: Conference Paper/Unpublished Manuscript Abstract: Several theories predict that violent video game play will lead to various aggressive effects. Yet, some have argued that the opposite may occur: playing a violent video game may reduce aggressive effects. Until now this cathartic effect for violent video game play has not been empirically demonstrated. The present research attempts to reconcile the predictions of catharsis theory with several opposing theories by taking into account the role of aggressive personality. Study 1 (n = 64) found that violent video game play caused more aggressive affect than did non-violent video game play for those low in trait aggressiveness. Conversely, and in support of catharsis theory, study 1 also found that violent video game play caused less aggressive affect than did non-violent video game play for those high in trait aggressiveness. Study 2 (n = 62) found a similar pattern of effects on aggressive behavioral tendencies. |
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| Document Type: |
application/pdf |
| Page count: |
39 |
| Word count: |
9029 |
| Text sample: |
| Video game violence and competing hypotheses page 1 Running head: VIDEO GAME VIOLENCE AND COMPETING HYPOTHESES How violent video game play and aggressive personality interact to affect aggression: An examination of competing hypotheses. Paper submitted to the Game Studies Interest Group of the International Communication Association Montreal Canada 2008. Video game violence and competing hypotheses page 2 Abstract Several theories predict that violent video game play will lead to various aggressive effects. Yet some have argued that the opposite |
| p <.01 3.00 β = .09 t = 0.55 n.s. 2.00 1.00 -1.00 0.00 1.00 2.00 Trait Aggression β = .19 t = 1.21 n.s. _____________________________________________________________________ Note. Vertical lines are drawn one standard deviation above and below the mean of centered trait aggression. |
Similar Titles:
Emotion-based Traits as Moderators of the Violent Video Game Play-Aggression Relationship: The Roles of Affective Orientation and Empathy
The General Affective Aggression Model: Explaining the Effects of Point of View and Blood in Violent Video Games.
The Effects of Video Game Violence and Frustration on Aggressive Tendencies: A Test of the Mediating Influences of Affect, Cognition, and Arousal
Effects of Affective Orientation and Video Game Play on Aggressive Thoughts and Behaviors
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