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The Combined Effect of Physical Activity and Violent Content in Motion-Sensing Video Games on Affective Aggression: A Reexamination of the Catharsis Hypothesis

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Abstract:

Two recent meta-analyses and decades of research have demonstrated that violent video game play leads to various aggressive effects. Yet, some have argued that the opposite may occur: playing a violent video game may reduce aggressive effects. Until now this cathartic effect for violent video game play has received little support. The present study explains how a cathartic effect for violent video games may be expected after playing a game that employs motion-sensing technology (e.g., the Nintendo Wii). It was thought that physically acting out aggressive acts (e.g., sword play, boxing, etc.) may cathartically relive anger. To test this notion, participants (n = 33) were randomly assigned to play either a high-violence, medium-violence, or non-violence motion-sensing video game. In support of catharsis theory, results revealed that those that played the high-violence game had the largest reduction in anger, unease, and frustration.

Most Common Document Word Stems:

game (209), video (156), aggress (141), violenc (106), play (71), effect (66), violent (63), affect (57), sens (55), motion (55), motion-sens (53), feel (46), condit (44), research (39), particip (38), non (35), studi (32), high (31), non-viol (30), may (30), anger (29),

Author's Keywords:

video game violence, aggression, emotion, motion-sensing video games
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Name: NCA 94th Annual Convention
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http://www.natcom.org


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MLA Citation:

Mahood, Chad. and Cicchirillo, Vincent. "The Combined Effect of Physical Activity and Violent Content in Motion-Sensing Video Games on Affective Aggression: A Reexamination of the Catharsis Hypothesis" Paper presented at the annual meeting of the NCA 94th Annual Convention, TBA, San Diego, CA, Nov 20, 2008 <Not Available>. 2009-10-27 <http://www.allacademic.com/meta/p260141_index.html>

APA Citation:

Mahood, C. and Cicchirillo, V. , 2008-11-20 "The Combined Effect of Physical Activity and Violent Content in Motion-Sensing Video Games on Affective Aggression: A Reexamination of the Catharsis Hypothesis" Paper presented at the annual meeting of the NCA 94th Annual Convention, TBA, San Diego, CA Online <APPLICATION/PDF>. 2009-10-27 from http://www.allacademic.com/meta/p260141_index.html

Publication Type: Conference Paper/Unpublished Manuscript
Abstract: Two recent meta-analyses and decades of research have demonstrated that violent video game play leads to various aggressive effects. Yet, some have argued that the opposite may occur: playing a violent video game may reduce aggressive effects. Until now this cathartic effect for violent video game play has received little support. The present study explains how a cathartic effect for violent video games may be expected after playing a game that employs motion-sensing technology (e.g., the Nintendo Wii). It was thought that physically acting out aggressive acts (e.g., sword play, boxing, etc.) may cathartically relive anger. To test this notion, participants (n = 33) were randomly assigned to play either a high-violence, medium-violence, or non-violence motion-sensing video game. In support of catharsis theory, results revealed that those that played the high-violence game had the largest reduction in anger, unease, and frustration.

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