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 Pages: 18 pages || Words: 5516 words || 
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1. Cantrell, Tania. "A Female Participant-Observer’s View into How and Why Women Play Shooter Video Games" Paper presented at the annual meeting of the International Communication Association, Dresden International Congress Centre, Dresden, Germany, Online <PDF>. 2009-12-06 <http://www.allacademic.com/meta/p93165_index.html>
Publication Type: Conference Paper/Unpublished Manuscript
Abstract: This exploratory qualitative analysis employs a uses and gratifications approach to understand how and why women play shooter video games. Findings reveal two umbrella categories for how – as Partners in the Game and as those who Stand by Their Friends – and one general for why – because it’s fun. Varying levels of participation for how women play include Screamers, Smilers, Blankers and Detachers as well as Loyalists, Traitors and Absentee subdivisions for female gamers. Gender analysis and indirect effects theory suggest yet another public sphere for male dominance in society. Additional research in the areas of direct and indirect medium effects as well as gender studies is called for.

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