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1. Hoyos, Veronica. and Rodriguez, Guadalupe. "Middle graders’ emergent strategies using electronic mathematical board games" Paper presented at the annual meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education, University of Nevada, Reno, Reno, Nevada, Oct 25, 2007 Online <PDF>. 2009-12-02 <http://www.allacademic.com/meta/p195998_index.html>
Publication Type: Short Research Paper
Abstract: Here we present the results of an exploratory study into the functionality of a digital board game called Domino, in the learning of mathematics at middle school. In particular, we have some results from possible mathematical connections that students establish with other notions or processes of Math curriculum arising from playful experience. Although the intended mathematical structure of the game is symmetry, the actual structure defines a potential organization that the children concretize in different ways once they are engaged in the task for winning strategies.

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