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 Pages: 28 pages || Words: 10291 words || 
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1. Charrieras, Damien. and Roy-Valex, Myrtille. "Video Game Culture as Popular Culture? The Productive Leisure of Video Game Workers of Montreal" Paper presented at the annual meeting of the International Communication Association, TBA, Montreal, Quebec, Canada, May 21, 2008 Online <PDF>. 2009-12-03 <http://www.allacademic.com/meta/p234435_index.html>
Publication Type: Conference Paper/Unpublished Manuscript
Abstract: In this paper, we study the culture of video game workers themselves rather than assuming from the outset that there a distinct corporate culture specific to video game companies. In a context of “liquid work” (Deuze 2007) where the boundaries between private life and work place are blurring, it seems judicious to study the culture of video game workers from their individual point of view. More precisely, we choose to examine the cultural leisure of these workers. Cultural leisure refers to the practices that are linked to the worlds of art and cultural entertainment (both legitimized and popular cultural practices). Our aim is to describe the variety of cultural leisure practiced by these workers and to study the relationships between that cultural leisure and their professional activity. We will see that cultural leisure is often prone to be recycled in a personal professional project or in a working context.

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